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Bolt Action 2nd Edition Rules

Bolt Action 2nd Edition Rules

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Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific.

Players get to decide which of the major or minor World War II powers they would like to represent, and then construct their armies from the lists provided. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play. The choice is yours.

Created as a joint project between Warlord Games and Osprey Publishing, the leading independent military history publisher, Bolt Action is the most popular 28mm war game on the market.

Description

The 2nd edition offers the same fantastic World War II gameplay with its exciting order dice system and mixed armies of infantry, tanks and artillery.

Key New Features

Officers activate other units! Used cleverly, this creates a huge tactical shift as you can order multiple units to fire or advance in concert.

Big Explosions! HE fire now uses templates to determine damage - your opponent had better spread out his troops to avoid carnage!

Armed Transports! Once your squad has piled out of its halftrack, the driver can speed around and unleash a hail of lead at the enemy!

Player Feedback! We've listened carefully to the community and taken advantage of the thousands of battles you've played to improve the game in dozens of other ways.

New Army List

The main rulebook now includes a fifth army list - adding Imperial Japan to Germany, Great Britain, USA and the Soviet Union - giving you even more choice for your army.

 


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